Archive for Wild Talents

Wild Talents

Posted in Games with tags , on December 18, 2010 by stingersix

Wild Talents is one of those games you can play without thinking too much about the mechanic, and it’s also one of those games where if you really want to get under the hood and mess with the gubbins inside, you can.

I’ve been working up some characters for a proposed game of Underground, using the ORE in Wild Talents. The rules for creating powers and so on are daunting at first, but now that I’ve created a “Boosted Veteran” powers template, and having done a lot with Godlike, I’m slapping characters together at a pretty fast clip. The more I work with the ORE in Wild Talents, the more I like it. You really can create anything and quantify it within the bounds of the system.

I’m usually not one to settle in with one single system for everything, but for superhero stuff the ORE is the best system I’ve seen. I wouldn’t touch Champions with a ten-foot pole, but Wild Talents does the job in a way that makes loads of sense and does it with a very elegant and clean system.

So here’s the archetype for a Boosted Veteran in the Underground setting:

Archetype: Boosted Veteran

Source: Alien / Genetic / Technological (10 pts)

Permissions: Power Theme (Genetic) (5 pts)

Intrinsics: Psychosis (-5 pts)

Total: 10 pts

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